If your vertices aren’t evenly spaced apart, especially with subdivision on, you will get sharper edges. You could select some vertices and press G twice to slide them along an edge to space them further apart. I assume that minor meant “lower strands” as in the spiky hair strands on your Sonic model. I’ve seen people model with cubes yet I have heard modeling with cubes is not recommend in some videos. ![]() I applied a mirror modifier and started placing vertices around the eyes. In Blender I started with an object, deleted it and created sole vertices. Blender isn’t one of those things in life where it comes natural, it can be learned by anyone, right? I’m not sure what my problem is and hoping someone here could help identify it and lead me in the correct direction. I find myself stumped and not sure what to do. And then I wonder how am I suppose to connect all the faces when I come back around when there are more vertices than face being extruded? ![]() When I work in this, I see that sometimes I may have added too many vertices. I’m seeking that understanding of how it will work, how it will look, how it will bend when the model is actually finished. I simply don’t know how many times to extrude, how to connect extrusions, where to extrude, how to connect the head with the muzzle, even how to shape the quills here. However I have consistently run into problems in trying to recreate this character. And pulling points and adjusting as needed. My understanding is that for mesh modeling, (I think is what it is called?) is to have good topology, meaning good edge flow, quad shapes etc. I’ve watched many videos on character creation modeling but that hasn’t helped me too much when it comes to modeling this unique shaped character. It reminds me of the pen tool in Photoshop. I feel pretty confident with vertices placement. I’ve tried the cube, tried planes and for this attempt I am trying vertices. ![]() My problem is I don’t know the best way to approach this. I want to become self sufficient in modeling. I know there are downloads but I figured the best way to learn Blender is to start from scratch and in that way, I can have my own unique model. ![]() (Kinda reluctant to admit that)Īs shown with my provided image, I am trying to create my own Sonic model. Satire: The video is a very deadpan and harsh criticism of Sonic fan characters, and the lack of originality they are prone to be.So um.Recycled Animation: If you pay close attention, you will notice that the Sonic, Shadow and Knuckles Zero absorbs are taken from scenes of Nazo Unleashed.Driven to Suicide: At the end of the video in one of his takes, the host tries to kill himself due to hating what he is doing, before the video does another take with him faking it better.Artificial Human: The host, finding long-lost siblings to be a cliche idea, suggest the character be named Zero, an artificial hedgehog created by Doctor Eggman on his super secret underwater volcano lab.In the short, an animated host explains in a very sarcastic manner how to create a Sonic fan character. How to create your own Sonic fan character is an animated short released on Newgrounds in the sixth volume of Sonic Shorts on 2010, created by Chakra-X from Nazo Unleashed's fame.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |